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                                          * I M P O R T A N T     N O T I C E *
		        	THIS LEVEL IS NEITHER MADE BY NOR SUPPORTED BY 3D REALMS.
                      THIS LEVEL IS INTENDED TO BE PLAYED IN CLASSIC 8-BIT MODE AND REQUIRES EDUKE32.
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Title                   : Duke Nukem Forever (Bottles to the Ground)
Date Finished           : May 25th, 2009
Filename                : DNF_BTTG.map
Author                  : Aymeric 'MRCK' Nocus
Email Address           : MRCK41@hotmail.com
Web page		: http://mrcksdukemaps.blogspot.com
Misc. Author Info       : Check out my web page to know more about me and my maps. I've been playing DN3D since its release
                          and started mapping for it in 2000/01 - something I had already been fantasizing about for a while
                          without ever taking the time to get to learning how to it. I'm a big fan of the game's original
                          spirit with its easter eggs and caustic humor, so you will always find a lot of that in my maps,
                          it's my way to try to keep it alive as the years go by so the game retains what made its success
                          and never turns into something dull.

Released maps by me	: Happy Hangover, the AMC Pleaser, Roch Island, Rural Nightmare, Filler, Overtime, the old Anarchy
                          City series and much more, all available at my site, so once again, check it out if you happen to
                          be interested.

Description             : Duke is at home watching TV and enjoying a few beers, not letting himself being distracted by the
                          explosions that can be heard outside - if that's a new alien attack going on, it can always wait
                          until his movie is finished. Not feeling ready for some action quite yet and satisfyingly wallowed
                          on his couch, Duke lets his empty beer can fall to the ground and extends his arm to grab a new
                          one - wait a second. No, there really isn't any beer can left in his reach. 'Damn', he mutters, as
                          he struggles against his own will of staying immobile and letting things happen in a purely nihi-
                          listic kind of fashion, to drag himself off the couch to the kitchen fridge as a desperate attempt
                          to sustain his now instinctive alcoholic needs. But just as he opens the door, a traumatizing
                          surprise awaits him...

                          All in all, this is just an excuse for another fucking city map at night. It probably features the
                          most easter eggs that were ever thrown into a single map (besides my own and some maps by the
                          Oostrum brothers), I had a lot of fun working on this one and truthfully hope noone will get
                          offended by some of the private jokes, just stating because I know it has happened in the past...

                          SOME IMPORTANT INFO NOW : the gameplay in this map is rather special, and quite unlinear. Basically
                          -----------------------   you need to find and activate FIVE switches scattered everywhere in the
                          (  contains spoilers  )   map in order to unlock your way out. You will also have to find the spot
                                                    where all the keycards are located and regularly go back and visit it as
                                                    you unlock all the red doors (since you can only carry one key at once),
                                                    despite the beast(s ?) that guards (guard ?) them. Speaking of which, I
                                                    would strongly recommend not to even try to fight it (them ?), just run
                                                    for your life and conserve your precious ammo, you might need it later...

                                                    Since this map is very open and unlinear, remember to try climbing
                                                    everywhere if you get stuck or if you find yourself in a painful
                                                    situation and need an emergency way out. You can get to the top of some
                                                    of the buildings by jumping against their walls, which I can only recom-
                                                    mend you to try if you're in the need of extra items or looking for
                                                    secret areas. Also, nothing is a given in this map - there are enough
                                                    health packs and items for you to survive, they're probably just not
                                                    sitting in front of your nose. Be sure to get out of your way sometimes
                                                    and EXPLORE AROUND - most of the time your effort will be rewarded.
                                                    Because of this the map might feel pretty tough or confusing the first
                                                    time around, but you will find your way through it eventually. 

                                                    Also let it be stated that this map has TWO possible exits - the regular
                                                    one, and a secret one. The secret one being very well hidden, I'm giving
                                                    you props in advance if you ever manage to find it without cheating.


Additional Credits to   : Kim Robinson at http://www.dukerepository.com for his early support back in the days I needed it
                          the most ; Corentin aka. 'MetHunter', Forge and Gambini for the extensive beta-testing and their
                          quality feedback that helped enhance this map an awful lot; the rest of the community,
                          esp. my main inspirations Pascal Rouaud, Gambini, Eddy Zykov's latest efforts and Taivo Maripuu.
                          Frode aka. 'Puritan', from whom I borrowed some of the new sound clips that come with this map.
                          Gorillaz, NOFX, the Beastie Boys, Moby, Public Enemy, Zen Guerrilla, the Throwing Muses, Stupeflip,
                          Daft Punk and all those bands who provided me with some sweet background music as I was working on
                          this piece of shit ; my cat for reminding me that eating and sleeping are not optional in life,
                          my friends and all the usual whatnot. I'll admit it, I'm just trying to make the process of writing
                          this authoring template last, because it's my very personal guilty pleasure when I'm done working
                          my ass off on a custom level for a freaking video game - sorry to whoever reads this, I bet most of
                          you don't anyway. (LOLOL LOSERS)

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* Play Information *

Episode and Level #     : #1 user map of both God AND Satan at the same time, now fucking beat that.
Single Player           : Nigga can be single fo' drizzle yo boiii, an' be a playa too innit, shiz.
Cooperative 2-8 Player	: I forgot to throw in the player sprites so no, but feel free to do it yourself and call it a day.
DukeMatch 2-8 Player    : Same as above, have your fun. Fuck it dude, let's go bowling.
Difficulty Settings     : YUUUUUUS. Piece of Cake and Let's Rock are the same except the former one is for wussies. Come Get
                          Some has more enemies, tougher fights and one part of the map is, uuh, more occupied. Damn I'm Good
                          is just hell on Earth and will keep you on your toes the whole time because you won't get to rest
                          a single second anywhere, better make a wise use of those five pipebombs you get at the start...
                          This level is primarly intended to be played on Let's Rock, though.
New Sounds              : Yes, a couple of 'new' voice clips, and about a minute of a bootlegged NOFX concert.
New Music               : Yes, from Perfect Dark.
New Graphics            : Nope.
New/changed CONs        : Yeah, to enable the new minibosses and shit.
Demos Replaced          : What year are you stuck in, 1996 ?

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* Construction *

Base                    : New level from scratch.
Build Time              : About two months, on and off, mostly off.
Editor(s) used          : Mapster32 and JonoF Build (which I've now completely dropped... gotta live with the times)
Known Bugs / Problems   : None besides a couple of visual glitches here and there you might not even notice and are direct
                          or indirect consequences of the limitations of the engine itself. Gameplay-wise everything should
                          be good.
May Not Run With...     : Anything that's not Eduke32. You need a port to run this one since it bypasses the original Build
                          limits, and this map has too many sprites displayed at once for JonoF to handle it properly.
                          Also using the HRP might make look everything ugly as fuck (I don't know, I haven't tried, but
                          it often happens with maps that were primarily designed for classic mode), and was designed with
                          classic 8-bit play in mind, from what I've been told playing it in Polymost seems to cause more
                          glitches (but Polymost doesn't work on my machine, so I can't tell).

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. But they can scope it under Build to see how the new
effects work.
You MAY distribute this map, provided you include this file, with no modifications. You may distribute this file in any
electronic format or put it online as you please as long as you include this file intact.
You SHOULD send me some feedback, just e-mail me at MRCK41@hotmail.com or catch me online on a Duke-related site.

* Where to get this MAP file *

DN-R : http://www.dukerepository.com
MSDN : http://www.planetduke.com/msdn/
My page : http://mrcksdukemaps.blogspot.com

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* Important Information *

Installation           : Unzip this archive into your DN3D game folder, then just run Eduke32 as usual, pick the map and
                         just play it. For further reference and / or in case you would need to make backups of certain files
                         before unzipping this archive, here is a list of the files included in it :
                         - DNF_BTTG.map    (map file)
                         - DNF_BTTG.txt    (this template)
                         - user.con        (custom user.con file)
                         - game.con        (custom game.con file)
                         - rip01.voc       (new sound clip)
                         - 2bwild.voc      (new sound clip)
                         - bos1rg.voc      (new sound clip)
                         - kick01-i.voc    (new sound clip)
                         - Easter Eggs.txt (documents all the easter eggs in the map)
Important Notes        : Pretty sure it's all been said by now. Enjoy the level and have fun.
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   									                             --[Aymeric Nocus 2009]--